Pay anyone
We designed a way for our members to send money to people outside of Current
Role
Lead designer
Interaction designer
UX research
Visual designer
Prototyping
Platform
Desktop web
Mobile web
iOS
Android
Timeline
Q2 2025
Two Sprints
Why we built this
Current’s users could only send money to other Current members. We realized this created real friction for users whose contacts weren’t on the platform. We knew many of our users, for example, paid their rent with similar tools p2p payments. I was tasked with designing an experience that allowed Current members to pay anyone outside the platform using their phone number.
Old experience
Working with a technical constraint
A key technical constraint was that we couldn’t send money directly to a non Current user. At least not for MVP. Instead, the sender would generate a payment link that the recipient had to claim. The funds would be held in a pending state to ensure the sender wouldn’t spend the money until it was claimed.
This created a mental model problem. Most people think of sending money as a single action – you send, they receive. Our flow required two parties to complete two separate actions, with the sender responsible for delivering the link themselves.

First test failed (but we learned quickly)
Designing the recipient flow
After designing the sender experience I moved on to the recipient flow. I designed the full claim flow on web, accessible on both mobile and desktop, so recipients could receive money without having to download the app or creating an account.

What I learned
Pay anyone made me hold two different mental models simultaneously, a Current user sending money from the app, and a stranger receiving a link they might not have been expecting.
In addition, I also had the opportunity to solve an interesting design challenge created by a technical constraint. We had to brainstorm, test, iterate, and do it quickly to move find a solution that made it clear for the sender that this was a slightly mental model than what they were used to with other p2p.
We "failed" but learnt quickly and created something that really worked.





